@startuml
sprite $bintray [48x48/16] {
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0000000008FA6DC2F2BF2BB0F90AF94337F2CC0890000000
0000000008F205F8F38E09D0E904F10AD8F59E0950000000
0000000009F31BF5F5AF0AE0EA07F10F86F64F7E10000000
0000000008AAA9409379189179579305B79604D900000000
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}


!define DEV_BINTRAY(_alias) ENTITY(rectangle,black,bintray,_alias,DEV BINTRAY)
!define DEV_BINTRAY(_alias, _label) ENTITY(rectangle,black,bintray,_label, _alias,DEV BINTRAY)
!define DEV_BINTRAY(_alias, _label, _shape) ENTITY(_shape,black,bintray,_label, _alias,DEV BINTRAY)
!define DEV_BINTRAY(_alias, _label, _shape, _color) ENTITY(_shape,_color,bintray,_label, _alias,DEV BINTRAY)
skinparam folderBackgroundColor<<DEV BINTRAY>> White
@enduml